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Roadmap

Where Splatoo is heading.

A clear view of what we're building — what's live, what's next, and the world we're working toward.

The plan

Now, next, and later.

NowShipping
Web splat viewer
Photorealistic scenes running in the browser, no install.
Wayfinding layer
Points of interest, routes and content on top of any scan.
Real-estate walkthroughs
Masterplan to single unit in one experience.
NextIn progress
On-site kiosk mode
The same experience on touchscreens in the space.
Unreal asset pipeline
Bring objects and scenes from Unreal into splats.
Shareable private links
Send a scene to a client to explore on their own.
LaterPlanned
Self-serve scene editor
Place hotspots and content without us in the loop.
Analytics
See how visitors move through a space.
New verticals
More environments as the system proves out.
Shipped

Milestones behind us.

Proof, not promises.

2025 · Q4
First client walkthroughs
Real-estate developments captured and presented end to end.
2026 · Q1
Browser-grade rendering
Full splat scenes running smoothly on the open web.
2026 · Q2
Wayfinding layer v1
Interactive points of interest and routes over real scans.
The direction

The web is going spatial.

Splatoo is building the layer that makes real places explorable, useful, and memorable — anywhere, on any screen.

Be part of it

Want to build it with us?